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AI Insights · Timothy · October 2022

Top 5 Third Person Games Performance in Netherlands Q3 2022

Discover the performance trends of the top 5 third person games in the Netherlands during Q3 2022, including data on weekly downloads, revenue, and active users.

Top 5 Third Person Games Performance in Netherlands Q3 2022

The third quarter of 2022 saw significant activity in the third person games category in the Netherlands. Here’s a detailed look at the performance of the top 5 games in this category: Stumble Guys, Subway Surfers, Tall Man Run, Race Master 3D - Car Racing, and Going Balls.

Stumble Guys from Scopely, Inc. experienced a noteworthy increase in weekly revenue, peaking at approximately $44.7K in the final week of September. Weekly downloads fluctuated, reaching a high of around 55K in mid-July and tapering off to about 42K by the end of the quarter. Active users saw a significant rise, growing from 346K at the start of the quarter to an impressive 624K by the end of September.

Subway Surfers by Sybo Games ApS displayed a steady decline in weekly revenue, dropping to around $822 by the end of September. Downloads also saw a downward trend, beginning at 16.7K and ending the quarter at approximately 10.2K. Active users followed a similar pattern, decreasing from 807K to around 372K over the same period.

Tall Man Run from SUPersonic Studios LTD had modest weekly revenue figures, peaking at $28 in late June and dropping to $10 by the end of September. Weekly downloads showed an overall increase, reaching a peak of about 11.3K in late August before settling at around 6.2K. Active users displayed a general upward trend, peaking at approximately 33.5K in late August.

Race Master 3D - Car Racing by SayGames LTD had a relatively stable revenue stream, peaking at $534 in early September. Downloads varied, with the highest number being around 7.8K in mid-July and the lowest at 3.5K in early September. Active users initially increased, peaking at approximately 77.5K in late July, before declining to around 49K by the end of the quarter.

Going Balls from SUPersonic Studios LTD had fluctuating revenue, peaking at $150 in mid-July and ending at $77 by the end of September. Downloads showed an upward trend, peaking at about 9.3K in late September. Active users consistently increased, reaching approximately 40.7K by the end of the quarter.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the third person games market in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022